英雄杀小游戏

家电修理 2023-07-16 19:17www.caominkang.com电器维修

这是用Python做的一个三国卡牌游戏 

我大约做了1个小时

电脑维修网希望能火

不求点赞和收藏

#导库
from tkinter import
from time import
from sys import
from random import
from xes import
from tkinter import messagebox
import urllib.request
import requests
import json

#定义游戏

def 三国杀():
 root.destroy()
 sleep(1)
 clear()
 pai = ["桃","酒","杀","闪","万箭齐发","南蛮入侵","顺手牵羊","过河拆桥","釜底抽薪","无中生有","无懈可击","火杀","雷杀"]
 opai = []
 dipai = []
 okill = 1
 dikill = 1
 oxue = 3
 dixue = 3
 print("欢迎进入三国杀游戏!")
 print("开局随机抽牌4张")
 print("正在抽取己方卡牌")
 for i in range(4):
  aa = choice(pai)
  opai.append(aa)
 sleep(0.5)
 print("正在抽取敌方卡牌")
 for i in range(4):
  bb = choice(pai)
  dipai.append(bb)
 sleep(0.5)
 print("抽牌完成!")
 hile True:
  if oxue == 0:
   print("敌方获胜!")
   break
  if dixue == 0:
   print("我方获胜!")
   break
  print("我方回合")
  k = ""
  hile k != "结束":
   clear()
   print("我方血量",oxue,"敌方血量",dixue)
   print("我方回合")
   print("我方所拥有的牌")
   for i in opai:
    print(i)
   k = input("请输入你想出的牌,输入“结束”以结束出牌")
   if k == "结束":
    break
   if k in opai:
    if k == "杀":
     if "闪" in dipai:
      input("敌方使用了闪,你的杀失效了!按下回车以进入下一轮出牌")
      dipai.remove("闪")
     else:
      dixue -= 1
      input("出牌成功!敌方血量减少1点,按下回车以进入下一轮出牌")
     opai.remove(k)
     if oxue == 0:
      print("敌方获胜!")
      break
     if dixue == 0:
      print("我方获胜!")
      break
    if k == "火杀" or k == "雷杀":
     if "闪" in dipai:
      input("敌方使用了闪,你的杀失效了!按下回车以进入下一轮出牌")
      dipai.remove("闪")
     else:
      dixue -= 2
      input("出牌成功!敌方血量减少2点,按下回车以进入下一轮出牌")
     opai.remove(k)
     if oxue == 0:
      print("敌方获胜!")
      break
     if dixue == 0:
      print("我方获胜!")
      break
    if k == "无中生有":
     if "无懈可击" in dipai:
      dipai.remove("无懈可击")
      input("敌方使用了无懈可击,你的牌失效了!按下回车以进入下一轮出牌")
     else:
      for i in range(2):
       g = choice(pai)
       opai.append(g)
      sleep(0.25)
      input("抽牌成功!按下回车以进入下一轮出牌")
     opai.remove(k)
     if oxue == 0:
      print("敌方获胜!")
      break
     if dixue == 0:
      print("我方获胜!")
      break
    if k == "桃":
     if "无懈可击" in dipai:
      dipai.remove("无懈可击")
      input("敌方使用了无懈可击,你的牌失效了!按下回车以进入下一轮出牌")
     elif oxue == 3:
      input("我方血量已达上限!按下回车以进入下一轮出牌")
     else:
      oxue += 1
      sleep(0.25)
      input("回血成功!按下回车以进入下一轮出牌")
     opai.remove(k)
     if oxue == 0:
      print("敌方获胜!")
      break
     if dixue == 0:
      print("我方获胜!")
      break
    if k == "酒":
     if "无懈可击" in dipai:
      dipai.remove("无懈可击")
      input("敌方使用了无懈可击,你的牌失效了!按下回车以进入下一轮出牌")
     else:
      okill += 1
      sleep(0.25)
      input("使用成功!我方攻击加1!按下回车以进入下一轮出牌")
     opai.remove(k)
     if oxue == 0:
      print("敌方获胜!")
      break
     if dixue == 0:
      print("我方获胜!")
      break
    if k == "南蛮入侵":
   
     if "杀" in dipai:
      dipai.remove("杀")
      input("敌方使用了杀,你的牌失效了!按下回车以进入下一轮出牌")
     else:
      dixue -= okill
      sleep(0.25)
      input("使用成功!敌方血量减一!按下回车以进入下一轮出牌")
     opai.remove(k)
     if oxue == 0:
      print("敌方获胜!")
      break
     if dixue == 0:
      print("我方获胜!")
      break
    if k == "顺手牵羊":
     if len(dipai) > 0:
      if "无懈可击" in dipai:
       dipai.remove("无懈可击")
       input("敌方使用了无懈可击,你的牌失效了!按下回车以进入下一轮出牌")
      else:
       for i in range(len(dipai)):
        print(i + 1)
       u = int(input("请输入你想抽的牌序号"))
       er = dipai[u - 1]
       dipai.remove(er)
       opai.append(er)
       print("你抽了敌方的",er)
       input("抽牌成功!按下回车以进入下一轮出牌")
      opai.remove(k)  
     else:
      input("敌方已无手牌,按下回车以进入下一轮出牌")
     if oxue == 0:
      print("敌方获胜!")
      break
     if dixue == 0:
      print("我方获胜!")
      break
    if k == "过河拆桥" or k == "釜底抽薪":
     if "无懈可击" in dipai:
      dipai.remove("无懈可击")
      input("敌方使用了无懈可击,你的牌失效了!按下回车以进入下一轮出牌")
     else:
      for i in range(len(dipai)):
       print(i + 1)
      u = int(input("请输入你想废掉的牌序号"))
      er = dipai[u - 1]
      dipai.remove(er)
      print("你废了敌方的",er)
      input("废牌成功!按下回车以进入下一轮出牌")
     opai.remove(k)  
     if oxue == 0:
      print("敌方获胜!")
      break
     if dixue == 0:
      print("我方获胜!")
      break
    if k == "万箭齐发":
     if "闪" in dipai:
      input("敌方使用了闪,你的牌失效了!按下回车以进入下一轮出牌")
      dipai.remove("闪")
     else:
      dixue -= okill
      input("出牌成功!敌方血量减少" + str(okill) + "点,按下回车以进入下一轮出牌")
     opai.remove(k)
     if oxue == 0:
      print("敌方获胜!")
      break
     if dixue == 0:
      print("我方获胜!")
      break
   elif k != "结束":
    input("你没有这张牌!按下回车以进入下一轮出牌")
  if oxue == 0:
   print("敌方获胜!")
   break
  if dixue == 0:
   print("我方获胜!")
   break 
  print("下一回合,双方各随机抽牌两张!")
  for i in range(2):
   opai.append(choice(pai))
   dipai.append(choice(pai))
  print("敌方出牌阶段")
  for k in dipai:
   clear()
   print("敌方血量",dixue,"我方血量",oxue)
   if k == "杀":
    print("敌方出了",k)
    if "闪" in opai:
     e = input("监测到你有闪,是否使用?是/否")
     if e == "是":
      opai.remove("闪")
      print("我方使用了闪,敌方的杀失效了!")
     else:
      oxue -= 1
      print("敌方出牌成功!我方血量减少1点!")
    else:
     oxue -= 1
     print("敌方出牌成功!我方血量减少1点!")
    dipai.remove(k)
    if oxue == 0:
     print("敌方获胜!")
     break
    if dixue == 0:
     print("我方获胜!")
     break 
   if k == "火杀" or k == "雷杀":
    print("敌方出了",k)
    if "闪" in opai:
     e = input("监测到你有闪,是否使用?是/否")
     if e == "是":
      opai.remove("闪")
      print("我方使用了闪,敌方的牌失效了!")
     else:
      oxue -= 2
      print("敌方出牌成功!我方血量减少2点!")
    else:
     oxue -= 2
     print("敌方出牌成功!我方血量减少2点!")
    dipai.remove(k)
    if oxue == 0:
     print("敌方获胜!")
     break
    if dixue == 0:
     print("我方获胜!")
     break 
   if k == "无中生有":
    print("敌方出了",k)
    if "无懈可击" in opai:
     t = input("监测到你有无懈可击,是否使用?是/否")
     if t == "是":
      opai.remove("无懈可击")
      print("我方使用了无懈可击,敌方的牌失效了!")
     else:
      for i in range(2):
       g = choice(pai)
       dipai.append(g)
      sleep(0.25)
      print("敌方抽牌成功!")
    else:
     for i in range(2):
      g = choice(pai)
      dipai.append(g)
     sleep(0.25)
     print("敌方抽牌成功!")
    dipai.remove(k)
    if oxue == 0:
     print("敌方获胜!")
     break
    if dixue == 0:
     print("我方获胜!")
     break 
   if k == "桃" and dixue < 3:
    print("敌方出了",k)
    if "无懈可击" in opai:
     t = input("监测到你有无懈可击,是否使用?是/否")
     if t == "是":
      opai.remove("无懈可击")
      print("我方使用了无懈可击,敌方的牌失效了!")
     else:
      dixue += 1
      sleep(0.25)
      print("敌方回血成功!")
    else:
     dixue += 1
     sleep(0.25)
     print("敌方回血成功!")
    dipai.remove(k)
    if oxue == 0:
     print("敌方获胜!")
     break
    if dixue == 0:
     print("我方获胜!")
     break 
   if k == "酒":
    print("敌方出了",k)
    if "无懈可击" in opai:
     t = input("监测到你有无懈可击,是否使用?是/否")
     if t == "是":
      opai.remove("无懈可击")
      print("我方使用了无懈可击,敌方的牌失效了!")
     else:
      dikill += 1
      sleep(0.25)
      print("敌方攻击增加成功!")
    else:
     dikill += 1
     sleep(0.25)
     print("敌方攻击增加成功!")
    dipai.remove(k)
    if oxue == 0:
     print("敌方获胜!")
     break
    if dixue == 0:
     print("我方获胜!")
     break 
   if k == "南蛮入侵":
    print("敌方出了",k)
    if "杀" in opai:
     t = input("监测到你有杀,是否使用?是/否")
     if t == "是":
      opai.remove("杀")
      print("我方使用了杀,敌方的牌失效了!")
     else:
      oxue -= dikill
      sleep(0.25)
      print("敌方出牌成功!我方血量减",dikill)
    else:
     oxue -= dikill
     sleep(0.25)
     print("敌方出牌成功!我方血量减",dikill)
    dipai.remove(k)
    if oxue == 0:
     print("敌方获胜!")
     break
    if dixue == 0:
     print("我方获胜!")
     break 
   if k == "顺手牵羊":
    print("敌方出了",k)
    if len(opai) > 0:
     if "无懈可击" in opai:
      t = input("监测到你有无懈可击,是否使用?是/否")
      if t == "是":
       opai.remove("无懈可击")
       print("我方使用了无懈可击,敌方的牌失效了!")
      else:
       opai.remove(randint(0,len(opai)-1))
       dipai.append(randint(0,len(opai)-1))
       print("敌方抽牌成功!")
     else:
      opai.remove(randint(0,len(opai)-1))
      dipai.append(randint(0,len(opai)-1))
      print("敌方抽牌成功!")
     dipai.remove(k)  
    else:
     print("我方已无手牌,顺手牵羊无效")
     
    if oxue == 0:
     print("敌方获胜!")
     break
    if dixue == 0:
     print("我方获胜!")
     break 
   if k == "过河拆桥" or k == "釜底抽薪":
    print("敌方出了",k)
    if "无懈可击" in opai:
     t = input("监测到你有无懈可击,是否使用?是/否")
     if t == "是":
      opai.remove("无懈可击")
      print("我方使用了无懈可击,敌方的牌失效了!")
     else:
      opai.remove(randint(0,len(opai)-1))
      print("敌方废牌成功!")
    else:
     dipai.append(randint(0,len(opai)-1))
     print("敌方废牌成功!")  
    dipai.remove(k)
    if oxue == 0:
     print("敌方获胜!")
     break
    if dixue == 0:
     print("我方获胜!")
     break 
   if k == "万箭齐发":
    print("敌方出了",k)
    if "闪" in opai:
     e = input("监测到你有闪,是否使用?是/否")
     if e == "是":
      opai.remove("闪")
      print("我方使用了闪,敌方的牌失效了!")
     else:
      oxue -= dikill
      print("敌方出牌成功!我方血量减少",dikill)
    else:
     oxue -= dikill
     print("敌方出牌成功!我方血量减少",dikill)
    dipai.remove(k)
    if oxue == 0:
     print("敌方获胜!")
     break
    if dixue == 0:
     print("我方获胜!")
     break 
   sleep(2)
  print("敌方出牌结束!")
  print("下一回合,双方各随机抽牌两张!")
  for i in range(2):
   opai.append(choice(pai))
   dipai.append(choice(pai))
   
   
def 三国英雄志():
 root.destroy()
 sleep(1)
 clear()
 ujiang = {}
 shangzhen = []
 ujiangshu = 0
 shilian = 1
 jinbi = 1000000000
 zhuangbei = {}
 zhuangbeishu = 0
 qiandao = 0
 dianquan = 0
 shuijing = 0
 zaizhuang = []
 ujianglist=["5星刘备","5星曹操","5星孙权","4星周瑜","4星张飞","4星关羽","4星诸葛亮","3星小乔","3星貂蝉","3星黄盖"]
 hile True:
  clear()
  print("欢迎进入三国游戏!")
  print("你现在的金币数",jinbi,"试炼关卡",shilian,"武将数量",ujiangshu,"装备数量",zhuangbeishu)
  a=input("你现在要干什么?1、抽武将 2、参与试炼 3、查看武将属性 4、打造装备 5、背包")
  if a == "1":
   clear()
   print("你现在有金币",jinbi,"枚,水晶",shuijing,"个,点券",dianquan,"张。")
   b = input("你要选择哪种方式?1、金币抽武将 2、点券抽武将 3、水晶抽武将")
   if b == "1":
    jinbichoushu = int(input("你要抽几次?"))
    if jinbi >= jinbichoushu  1000:
     for i in range(jinbichoushu):
      x=choice(ujianglist)
      ujiang[x] = int(x[0:1])
      ujiangshu = ujiangshu + 1 
      jinbi = jinbi - 1000
    else:
     print("金币不够!")
   if b == "2":
    dianquanchoushu = int(input("你要抽几次?"))
    if dianquan >= dianquanchoushu  200:
     for i in range(dianquanchoushu):
      x=choice(ujianglist)
      ujiang[x] = int(x[0:1])
      ujiangshu = ujiangshu + 1 
      dianquan = dianquan - 200
    else:
     print("点券不够!")
   if b == "3":
    shuijingchoushu = int(input("你要抽几次?"))
    if shuijing >= shuijingchoushu  50:
     for i in range(shuijingchoushu):
      x=choice(ujianglist)
      ujiang[x] = int(x[0:1])
      ujiangshu = ujiangshu + 1 
      shuijing = shuijing - 50
    else:
     print("水晶不够!")
  if a == "2":
   direnxueliang = 100
   heroxueliang = 100
   print("目前试炼关卡第",shilian,"关。")
   print("目前上阵武将",end = "")
   for i in shangzhen:
    print(i,end = "")
   print("")
   input("回车进入试炼。")
   
   
    
   print("正在攻打第",shilian,"层...")
   sleep(1)
   gongdahero = input("前方出现了敌人!你要派谁去攻打?")
   if gongdahero in shangzhen:
    print(gongdahero + "与敌人短兵相接,战斗开始了!")
    hile heroxueliang > 0 or direnxueliang > 0:
     clean(1.5)
     print("己方血量"+str(heroxueliang)+"敌方血量"+str(direnxueliang))
     heroble=input("己方回合请输入您想发出的大招1. 伤害15滴血 2. 伤害20滴血,自己掉血在1~10之间 3. 伤害25滴血,自己掉血在5~15之间 4.大招伤害40滴血,自己掉血15~25之间")
     if heroble == "1":
      direnxueliang = direnxueliang - 15
     elif heroble == "2":
      direnxueliang = direnxueliang - 20
      heroxueliang = heroxueliang - randint(1,10)
     elif heroble == "3":
      direnxueliang = direnxueliang - 25
      heroxueliang = heroxueliang - randint(5,15)
     elif heroble == "4":
      direnxueliang = direnxueliang - 40
      heroxueliang = heroxueliang - randint(15,25)
     direnble = randint(1,4)
     print("敌方回合敌人使用了第",direnble,"招")
     if direnble == 1:
      heroxueliang = heroxueliang - 15
     elif direnble == 2:
      heroxueliang = heroxueliang - 20
      direnxueliang = direnxueliang - randint(1,10)
     elif direnble == 3:
      heroxueliang = heroxueliang - 25
      direnxueliang = direnxueliang - randint(5,15)
     elif direnble == 4:
      heroxueliang = heroxueliang - 40
      direnxueliang = direnxueliang - randint(15,25)
       
     if direnxueliang <= 0:
      jinbi = jinbi + shilian  1000
      input("恭喜通关试炼第"+str(shilian)+"层!")
      shilian = shilian + 1
     elif heroxueliang <= 0:
      input("你输了!回车退出试炼")
  if a == "3":
   print("所有武将")
   for i in ujiang:
    print(i,"战斗力",ujiang[i]  1000)
   print("已上阵武将")
   for i in shangzhen:
    print(i,"战斗力",ujiang[i]  1000)
   shangxia = input("1、上阵武将 2、下阵武将 3、返回")
   if shangxia == "1":
    xxx = input("你要上阵哪个武将?")
    if xxx in ujiang and len(shangzhen)<= 6:
     shangzhen.append(xxx)
    else:
     input("不存在该武将或上阵武将数已达上限!")
   elif shangxia == "2":
    xxx = input("你要下阵哪个武将?")
    if xxx in shangzhen and len(shanzhen)>= 1:
     shangzhen.remove(xxx)
    else:
     input("不存在该武将或上阵武将数已达下限!")
    
  if a == "4":
   ss = input("你想打造哪种装备?1、武器 2、盔甲 3、法宝")
   if ss == "1":
    dengji = input("你要打造哪种级别的武器?1、普通 2、稀有 3、史诗 4、传说 5、神器")
    
    qq = ["木质","石制","铁质","精钢","神铁"]
    
    print("恭喜你获得" + qq[int(dengji)-1] + "剑一把!")
    zhuangbei[qq[int(dengji)-1] + "剑"] = str(dengji) + "级"
    jinbi = jinbi - int(dengji)  300
    zhuangbeishu = zhuangbeishu + 1
   if ss == "2":
    dengji = input("你要打造哪种级别的盔甲?1、普通 2、稀有 3、史诗 4、传说 5、神器")
    
    qq = ["木质","石制","铁质","精钢","神铁"]
    
    print("恭喜你获得" + qq[int(dengji)-1] + "盔甲一副!")
    zhuangbei[qq[int(dengji)-1] + "盔甲"] = str(dengji) + "级"
    jinbi = jinbi - int(dengji)  500
    zhuangbeishu = zhuangbeishu + 1
   if ss == "3":
    dengji = input("你要打造哪种级别的法宝?1、普通 2、稀有 3、史诗 4、传说 5、神器")
    
    qq = ["阴阳镜","轩辕剑","八卦炉","紫金红葫芦","九品莲台"]
    
    print("恭喜你获得" + qq[int(dengji)-1] + "!")
    zhuangbei[qq[int(dengji)-1]] = str(dengji) + "级"
    jinbi = jinbi - int(dengji)  1000
    zhuangbeishu = zhuangbeishu + 1
    
  if a == "5":
   print("现有装备",zhuangbeishu,"件")
   for i in zhuangbei:
    print(i)
   sd = input("1、使用装备 2、取下装备 3、返回")
   if sd == "1":
    shiyong = input("你想使用哪件装备?")
    if shiyong in zhuangbei:
     duixiang = input("你想将它装备在哪位武将身上?")
     if duixiang in shangzhen:
      ujiang[duixiang] = ujiang[duixiang]  20
      zaizhuang.append(shiyong)
     else:
      input("输入错误")
    else:
     input("输入错误")
   if sd == "2":
    sse = input("你想取下哪位武将所使用的装备?")
    if sse in shangzhen:
     ssr = input("你想去掉哪一件装备?")
     if ssr in zaizhuang:
      zaizhuang.remove(ssr)
      ujiang[sse] = ujiang[sse] / 20  
      
      
def 三国英雄帖():
 root.destroy()
 sleep(1)
 clear()
 sanguo = {"曹操下江南":"来得凶,败得惨",
 "张飞扔鸡毛":"有劲难使",
 "诸葛亮征孟获":"收收放放",
 "曹操吃鸡肋":"食之无味,弃之可惜",
 "张飞使计谋":"粗中有细",
 "诸葛亮弹琴":"计上心来",
 "曹操遇蒋干":"倒了大霉",
 "张飞贩私盐":"谁敢检查",
 "诸葛亮的鹅毛扇":"神妙莫测",
 "曹操作事":"干干净净",
 "张飞卖秤锤":"人强货硬",
 "诸葛亮三气周瑜":"略施小技",
 "曹操杀华佗":"讳疾忌医",
 "张飞卖肉":"光说不割",
 "诸葛亮借箭":"有借无还",
 "曹操用计":"又奸又滑",
 "张飞战关公":"忘了旧情",
 "诸葛亮挥泪斩马谡":"顾全大局",
 "曹操战宛城":"大败而逃",
 "张飞吃豆芽":"一盘小莱",
 "诸葛亮要丑妻":"为事业着想",
 "曹操杀吕伯奢":"将错就错",
 "诸葛亮招亲":"才重于貌",
 "曹操败走华客道":"不出所料",
 "张飞穿针":"大眼瞪小眼",
 "诸葛亮用兵":"神出鬼没",
 "诸葛亮的锦羹":"神机妙算",
 "曹操诸葛亮":"脾气不一样",
 "草船借箭":"多多益善",
 "阿斗当皇帝":"软弱无能",
 "关公开凤眼":"要杀人",
 "董卓戏貂蝉":"死在花下",
 "关羽卖肉":"没人敢来",
 "草船借箭":"满载而归",
 "貂蝉唱歌":"有声有色",
 "关帝庙求子":"踏错了门",
 "关公射黄忠":"手下留情",
 "诸葛亮吊孝":"装模作样",
 "鲁肃宴请关云长":"暗藏杀机",
 "关公照镜子":"自觉脸红",
 "诸葛亮用空城计":"不得已",
 "东吴招亲":"弄假成真",
 "关云长走麦城":"大难临头",
 "诸葛亮唱空城计":"没方法",
 "司马懿破八卦阵":"不懂装懂",
 "周瑜讨荆州":"费力不讨好",
 "鲁肃讨荆州":"空手而去,空手而回",
 "三个臭皮匠":"顶个诸葛亮",
 "吃曹操的饭,想刘备的事":"人在心不在",
 "关胜战李遣":"大刀阔斧",
 "关云长刮骨疗毒":"全无痛苦之色",
 "董卓进京":"来者不善",
 "周瑜打黄盖":"两相情愿;一个愿打,一个愿挨",
 "看三国掉泪":"替古人担忧",
 "黄忠射箭":"百发百中",
 "刘备摔孩子":"收买人心",
 "孔明练琴":"老生常谈",
 "张飞上阵":"横冲直撞",
 "阿斗当官":"有名无实",
 "周瑜病倒在芦花荡":"气煞",
 "张飞捉蚂蚱":"有劲使不上",
 "张飞战马超":"不分胜负",
 "鲁肃服孔明":"五体投地",
 "赵子龙出兵":"回回胜",
 "曹操用人":"唯才是举",
 "关羽进皇宫":"单刀直入",
 "关羽开刀铺":"货真价实",
 "关羽守嫂嫂":"情谊为重",
 "司马夸诸葛":"甘拜下风",
 "赵云大战长坂坡":"大显神威",
 "黄忠叫阵":"不服老",
 "张飞睡觉":"不闭眼",
 "黄忠射箭":"百发百中 ",
 "孔明皱眉头":"计上心头",
 "孔明借东风":"巧用天时",
 "关羽看《春秋》":"一目了然",
 "刘备编草鞋":"内行",
 "吕布戏貂蝉":"英雄难过美人关",
 "蒋干盗书":"聪明反被聪明误",
 "诸葛亮玩狗":"聪明一世糊涂一时",
 "张飞拆桥":"有勇无谋",
 "关公面前耍大刀":"自不量力",
 "关羽赴宴":"有胆有魄",
 "孔明弹琴退仲达":"临危不乱",
 "刘备三顾茅庐":"好难请",
 "诸葛亮弹琴":"计上心来",
 "庞统当知县":"大材小用",
 "黄忠抡大锤":"老当益壮",
 "关羽打喷嚏":"自我吹嘘",
 "诸葛亮隆中对策":"有先见之明",
 "关公喝酒":"不怕脸红",
 "曹操转胎":"疑心重",
 "许褚斗马超":"赤膊上阵"}
 hile True:
  clear()
  y = input("你需要哪种功能?1、查询某条歇后语 2、查询全部歇后语")
  if y == "1":
   uu = ""
   hile uu != "返回":
    clear()
    uu = input("请输入谜面,输入返回及返回选择区")
    if uu == "返回":
     break
    elif uu in sanguo:
     print("对应的歇后语是",sanguo[uu])
     input("按下回车以进入下一轮搜索")
    else:
     print("暂未查询到相关歇后语")
     input("按下回车以进入下一轮搜索")
  if y == "2":
   for k,y in sanguo.items():
    print(k,":",y)
    sleep(0.05)
   input("按下回车以返回选择区")
   
#定义工具函数
   
def _nice(emoji_str):
	import struct
	return ''.join(
		c if c <= 'uffff' else ''.join(chr(x) for x in struct.unpack('>2H', c.encode('utf-16be'))) for c in emoji_str)


def __init__(self,pid):
 self.pid=pid


def getCookies():
 cookies = ""
 if len(sys.argv) > 1:
  try:
   cookies = json.loads(sys.argv[1])["cookies"]
  except:
   pass
 return cookies


def __init__(self, id):
		s = requests.Session()
		id = str(id)
		url = "http://code.xueersi./api/space/index?user_id=" + id
		headers ={'Aept': 'application/json, text/plain, ', 'Aept-Encoding': 'gzip, deflate', 'Aept-Language': 'zh-CN,zh;q=0.9,en;q=0.8,en-GB;q=0.7,en-US;q=0.6', 'Cookie': 'xesId=b524835904a4a420cba3dde34890bade; user-select=scratch;  xes_run_token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiIuY29kZS54dWVlNpLmNvbSIsImF1ZCI6Ii5jb2RlLnh1ZWVyc2kuY29tIiiaWF0IjoxNjAxODA5NDcxLCJuYmYiOjE2MDE4MDk0NzEsImV4cCI6MTYMTgyMzg3MSidXNlcl9pZCI6bnVsbCidWEiOiJNb3ppbGxhXC81LjAgKFdpbmRvd3MgTlQgMTAuMDsgV2luNjQ7IHg2NCkgQXBbGVXZWJLaXRcLzUzNy4zNiAoS0hUTUsIGxpa2UgR2Vja28pIENocm9tZVvODUuMC40MTgzLjEyMSBTYWZhcmlcLzUzNy4zNiBFZGdcLzg1LjAuNTY0LjY4IiiaXAiOiIxMTIuNDkuNzIuMTc1In0.9bXcb813GhSPhoUJkezZpV8O50ynm0hhYvszNyczznQ; prelogid=ef8f6d12febabf75bf9599744b73c6f5; xes-code-id=87f66376f1afd34f70339baeca61b7a1.8dbd833da9122d69a17f91054066dbb3; X-Request-Id=82f1c3968c8ff01ee151a0413f56aa84; Hm_lpvt_a8a78faf5b3e92f32fe42a94751a74f1=1601809487', 'Host': 'code.xueersi.', 'Proxy-Connection': 'keep-alive', 'Referer': 'http://code.xueersi./space/11909587', 'User-Agent': 'Mozilla/5.0 (Windos NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/85.0.4183.121 Safari/537.36 Edg/85.0.564.68'}

	total = json.loads(
		_nice(s.get("http://code.xueersi./api/space/profile?user_id=" + str(id), headers=headers).text))[
		"data"]
	return {
		# "user_id": total["user_id"],
		"name": total["realname"],
		"slogan": total["signature"],
		"fans": total["fans"],
		"follos": total["follos"],
		"icon": total["avatar_path"]
	}


def getnouser():
 try:
  a = getCookies()
  num = a.index("stu_id=") + 7
  id = ""
  for i in range(num, num + 100):
   if a[i] != ";":
    id = id + a[i]
   else:
    break
  try:
   user_info = get_info(id)
  except:
   user_info={"name":id+"号未知用户"}
   # 获取这个人的大部分信息,返回一个字典
   #:返回这个人的名字
  return {'state':True,'user_id':id, "user_name":user_info["name"]}
 except:
  return {"state":False,'user_id':"未登录","user_name":"未登录"}


def clear(time = 0):
 sleep(time)
 stdout.rite('33[2J33[00H')


def logo(a):
 for i in range(len(a)):
  if a[i] == "0":
   print("33[0m ",end="")
   sleep(0.01)
  elif a[i] == "1":
   print("33[41m ",end="")
   sleep(0.01)
  elif a[i] == "2":
   print("33[42m ",end="")
   sleep(0.01)
  elif a[i] == "3":
   print("33[43m ",end="")
   sleep(0.01)
  elif a[i] == "4":
   print("33[44m ",end="")
   sleep(0.01)
  elif a[i] == "5":
   print("33[45m ",end="")
   sleep(0.01)
  elif a[i] == "6":
   print("33[46m ",end="")
   sleep(0.01)
  elif a[i] == "7":
   print("33[47m ",end="")
   sleep(0.01)
  elif a[i] == "d":
   print("33[1;30m",end="")
   sleep(0.01)
  elif a[i] == "r":
   print("33[1;31m",end="")
   sleep(0.01)
  elif a[i] == "g":
   print("33[1;32m",end="")
   sleep(0.01)
  elif a[i] == "y":
   print("33[1;33m",end="")
   sleep(0.01)
  elif a[i] == "b":
   print("33[1;34m",end="")
   sleep(0.01)
  elif a[i] == "p":
   print("33[1;35m",end="")
   sleep(0.01)
  elif a[i] == "c":
   print("33[1;36m",end="")
   sleep(0.01)
  elif a[i] == "":
   print("33[1;37m",end="")
   sleep(0.01)
  else:
   print(a[i],end="")
   sleep(0.01)
 print("33[0m")
 
#开头 

messagebox.shoinfo("欢迎:","尊敬的" + getnouser()["user_name"] + ",您好!")
messagebox.shoinfo("欢迎:","欢迎进入三国游戏专区!")


#主体
root = Tk()
root.geometry("300x265")
root.title("三国专区")
button1 = Button(root,text="三国杀",mand=三国杀,idth=17,height=1,fg="#00FFFF",bg="#FEF5AA",font=("楷体", 25))
button1.place(x = 0,y = 100)
button2 = Button(root,text="三国英雄志",mand=三国英雄志,idth=17,height=1,fg="#FF00F6",bg="#FEF5AA",font=("楷体", 25))
button2.place(x = 0,y = 150)
button3 = Button(root,text="三国英雄帖",mand=三国英雄帖,idth=17,height=1,fg="#00FA9A",bg="#FEF5AA",font=("楷体", 25))
button3.place(x = 0,y = 200)
s = Label(root,text = "模式如下",fg="hite",bg="blue",font = ("黑体",25),height = 2)
s.place(x = 80,y = 25)
root.mainloop()

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